![]() If the beam diameter is 0.1mm (Y resolution) the resulting square size is 10mm (100x0.1) and we requested 100x100mm. From my point of view, paperjs is absolutely useless (even if the library is used only for that) my way is (bitmap->gcode), the problem is on some browser the canvas object has a size limitation.ĭraw a square of 100x100mm at 25.4PPI (1PPM) => Bitmap 100x100px. ![]() We don't read from the threejs objects for raster at all (bitmap>paperjs>gcode).
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